The True PD Savage - Starcraft: Three Species At War - G5 GridStarcraft: Three Species At War [The True PD Savage]
If you already know the story behind StarCraft, skip ahead to the
"**************" marks.
The story, in case you have never taken the time to enjoy StarCraft, is
something like this (this is the short version):
An alien race (the Xel Naga) was doing experiments with speeding up
evolution using powerful crystals. They tried it on 1 species on a distant
planet, but they developed to be far too independent to be controllable.
They were amazingly powerful, intelligent, and organized (they even
communicated perfectly with telepathy!). While this was originally what the
experimenters wanted, they did not predict that the creatures would become
unruly about being watched over by others. So, the experimenters went
elsewhere, after a short skirmish with their confused creation. The
creatures they left behind came to be known as the Protoss.
On another distant planet, they found an amazingly efficient parasite. It
was just a small worm, but it would infect a creature, then use its body for
its own benefit to manipulate things in the outside world. So, after some
experimenting, this creature was even MORE efficient. It lived to serve its
colony, then it died. It had no ego. In fact, Overlords were necessary to
tell them how to operate (they communicated with a form of
instinct/telepathy). Imagine HUGE, violent ant colonies, that live and
breed in giant organs that mutate from the ground. These are the Zerg.
Back on Earth, things were falling apart. Human implants had been going on
for some time now, which allowed faster, stronger, psychic, and downright
inhuman genes to be mixed into the pool. A large United Nations type
organization performed "The Purification," in which they eliminated all
human beings that possessed psychic powers, implants, or the technical
knowledge needed to perform such operations. This was done after some top
people in the organization convinced the rest that these so called
"improvements" would destroy human life as we know it. A scientist who was
studying deep space colonization needed some "lab rats" to experiment with,
so some of the prisoners were put in his possession.
He put them all in cryo sleep, and sent them off in some huge spaceships.
The navigation systems malfunctioned, and instead of flying away from earth
for 1 year, they did not stop for 30 years. The ships crash-landed on
several planets in a distant galaxy. Eventually, all of these hackers,
doctors, and elite human beings were forced to bring up their own society.
When they were able to reinvent engines that could operate in space, the
humans found one another and kept contact. Things were going ok, but
skirmishes arose between planets from time to time (Civil War type things).
These humans became known as the Terrans.
Anyway, one thing led to another, and the Xel Naga were killed by the Zerg.
Eventually, after all races evolved even farther, the Zerg and Protoss came
to be in conflict. Worst of all - the Terrans (that would be US, the
humans!) were stuck in the middle. All 3 species hate and don't fully
understand the others, and they all lack the will or language to communicate
to negotiate peace. This is all out war at its finest.
[By the way, if you like the story - it is the summarized story behind
StarCraft, the computer/N64 real time strategy game. So if you want more of
it, and you like RTS games, GO BUY STARCRAFT :)). This is sort of an
advertising plug, so hopefully no meanie head lawyers come at me for
"stealing their story." I am only trying to give some background for people
who have not enjoyed the fine game of StarCraft!!!]
**************
Anyway, that was the background story. Now the scenario story (don't worry,
it is not long).
Terran Storyline/Briefing (you are Terran in Single Player)
This is just another day as a Terran soldier. You are fighting on your own
land, which humans first touched not more than 60 years ago (but now are
heavily depenant on). The balance of power for the area has shifted
constantly over the past few weeks. The Zerg now have a small nest and
mutating area on the upper floor. The Protoss are constantly teleporting
in. You and your fellow soldiers would have abandoned this area long ago,
but unfortunately, the Zerg and Protoss are having a full-scale war all
around this region, so there is no where to run. A small group of humans
has a better chance of survival in a small military building where their
native weaponry and ammo is aboundant than they do in the middle of a giant
war between two alien races. You are tired of this struggle - kill off
every Zerg and Protoss warrior in the base, and you may have enough time to
actually sleep for once before the next wave arrives.
Zerg Storyline/Briefing
The Humans and Protoss are both very capable organisms. You are to infect
and force "cooperation" from every form of life you meet. All that is
needed is the genetic code - living bodies are not necessary. Never enter a
fight with someone unless you can make them walk away injured and blind - if
they manage to walk away at all. Our infestation of this building is small,
but adequate for the job. Remember to always work together, and attack from
every angle.
Protoss Storyline/Briefing
Both of these species appear to lack the mental ability to communicate or
benefit our species. Failure to communicate with these inferior forms of
life will without a doubt result in confusion. Confusion is a dangerous
thing - eliminate the confusion along with both species from the base.
Serve your kind with honor.
Scenario: Combat
Options: No Auto-Aim, Fast Movement, No Radar, No Auto-Aim, No Highlights
Limits: 25 minutes
Players: 1-3 Humans
[If other people want to play, they replace either the Hard ShieldSim on the
Protoss team, or one of the Zerg]
Arena: Complex
Weapons:
1. AR34 [8mm C-14 "Impaler" Gauss Rifle]
2. K7 Avenger [5mm "Sound Banger" modified CH/A-17G Burst Laser]
3. Shotgun [12mm C-8 "Sting Spread" Scatter Canister Rifle]
4. Timed Mine [M73 "Anti-Flesh" C4 Stick and Go Package]
5. Combat Knife [Zerg Spines, Claws, and Teeth]
6. Combat Boost [Terran "StimPack P2" (Fast Acting Adrenaline Pills)]
Sims: [1 player set up as a Terran is shown:]
1: NormalSim - dress like human marines (CI Infantry works well)
2: NormalSim - dress like human marines (CI Infantry works well)
3: Normal ShieldSim - Alaskan Guard body, white mask
4: Normal ShieldSim - Mr. Blonde body, white mask
5: Dark FistSim - Joanna trench coat (not FBI or CIA), brown helmet
6: Dark FistSim - Joanna trench coat (not FBI or CIA), brown helmet
7: Dark FistSim - Joanna trench coat (not FBI or CIA), brown helmet
8: Dark FistSim - Joanna trench coat (not FBI or CIA), brown helmet
Teams:
Terrans: 1 human (100% health) with 2 NormalSims (Sims 1-2)
Protoss: 2 Normal ShieldSims (or replace 1 Sim with a human - 200% health
for that player)
Zerg: 4 Dark FistSims (or replace 1 Sim with a human - 75% health for that
player)
I.E. Here are the number of players each team should have:
Terrans: 3 normal characters
Protoss: 2 characters with Shields (Sim) or 200% health (Human)
Zerg: 4 characters (Dark FistSims or a human with 75% health)
Personal Settings:
Zerg player: No Weapon Sight, Highlight teams off
Protoss player: No Weapon Sight, Highlight teams ON
Terran player: Weapon Sight ON, Highlight teams off
Note on Playing 1 Player:
If playing a 1 player game, turn on Player 2 as well and put him on the Zerg
or Protoss team. When the game starts, play as usual with Player 1 (utterly
ignore Player 2's controller). It will not be long until P2 dies - and when
he does, do not hit start. It must be played this way because if you have 1
human only, then Combat Knives will not poison/blind the player, which makes
the Zerg somewhat worthless.
The rules:
-Terrans and Protoss can use any weapons. However, only the Terrans are
allowed to use the Combat Boost (found in the columns room). The
Zerg (human included!) is only allowed to Punch, Disarm, and use Knives
(throw or slash).
-Protoss are NOT allowed to camp. This is hard to enforce, but it keeps
things fun. If you are a Protoss player, stay moving at all times. Also,
the Protoss player should never throw a mine unless he can see the person he
is throwing it at, and he should never stick knives into a dead body
(basically, don't do anything a Sim cannot do). Protoss fight with honor.
-Terrans can do anything it takes to get ahead. In the real world, humans
use cheap tactics to try to win battles. Camp, snipe, gun down, and lay
Timed Mine traps. The Combat Boost is only for the Terrans to use (it is a
pill; it should not react the same in an alien body). The only thing a
Terran cannot do: Throw knives into a dead body.
-Zerg are allowed to disarm, punch, and use throwing/slashing Knives. They
CAN stick knives into dead bodies - to represent the pain of being eaten
alive by them.
-Only Zerg are allowed to go on the roof area (where the Combat
Knives are). No human players (unless Zerg) should ever climb the vent to
get up there.
Quick explanation:
Just like in StarCraft, the humans have to stick together (use Sim
commands!) if they want to live. The Protoss are exceptionally strong,
shielded, and intelligent, but they are outnumbered. The Zerg outnumber the
rest, but their weapons are highly ineffective, especially against the
Shielded Protoss. The Zerg should only attack in packs (use the Protect
command, and meet up by the Combat Knives on the roof). In a one on one
battle, a Protoss warrior will kill a Terran, or a Terran will kill in Zerg
warrior. Sheer numbers, team work, and cheap tactics are needed to win it
for the Zerg or Terrans, while the Protoss should NOT stick together. When
a pack of Zerg warriors ambush you, you will be happy that your Sim is
safely on the other side of the level.
The Zerg throwing knives are like the poison spines some of them
(Hydralisks) can project towards their enemies to blind and injure them.
Also, note that ALL KNIVES are on top of that roof thing you have to climb
to get to. This way, there is a "Nest" where they all swarm to get
regenerated and rearmed before moving out for attack. To get double knives,
they must feed off of a dead person or teammate (i.e. pick up someone else's
dropped knife). If you want trouble (if you are Protoss or Terran), enter
this room - sometimes all 4 Zerg will jump down from the roof, ramp, and
catwalk from every angle and slaughter you! Also, the Terran team may want
to try to camp up by the vent to kill any Zerg that try to get knives.
However, this leaves them highly susceptible to the Protoss throwing mines
at them or just running up and gunning them down.