Star Wars Rogue Leader: Rogue Squadron 2

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Have you ever wanted to live out scenes from the Star Wars movies? Were Rogue Squadron and Star Wars: Battle for Naboo not enough? Now, you can live out your dream on the NINTENDO GAMECUBE. From Factor 5, the company that brought you Rogue Squadron and Star Wars: Battle for Naboo, comes a new Star Wars game. Like the its N64 counterparts, RS2 puts you in the position of Luke Skywalker, and you get to fly familiar Star Wars ships. But this time around you get to fight battles that were actually in the movies. Rogue Squadron 2 is a mixture of classic Star Wars battles and of levels made just for this game.

  First of all, the most noticeable change, Graphics. The GAMECUBE can obviously handle much more than the N64. The demo showed at E3 was running at a constant 60 frames per second. Also the GAMECUBE can crunch a lot of polygons? What does this translate to? 50 Tie Fighters on screen at once.  Or hundred of lasers coming at you from all directions. Another noticeable graphical change is the addition of Bit-mapping. This is most noticeable when you use the cockpit view. The inside of the cockpit is bit-mapped to look much more realistic. The lighting affects and explosions also look much better on Gamecube.

  The game includes many battles straight out of the movies.  Factor 5 plans on including the Death Star trench run, the battle of Hoth, attacks on Star Destroyers, and dogfights over Cloud City. There are supposedly three playable ships, include the X-Wing, A-Wing, Y-Wing, and the newly introduced, B-Wing. The millennium Falcon is rumored to be playable at one point.

  In my opinion the best addition to game play is a new targeting system. If you press the Y-button, the enemy ships will be shaded either orange or yellow depending on your mission. Your whole targeting monitor is shaded in cartoonish shading and the ships are outlined in white. The nice thing is when this special method of targeting is on you can see ships through walls and other ships. However this ease does not come at a cost the amount of time you have the Y-targeting on the lower your score is. The medals from the N64 games are still in this game too. 

  From what I’ve read it seems like Factor five uses the Gamecube’s controller efficiently. To fire the primary weapon you tap the large A-button. The Gamecube’s buttons are analog so tapping different ways will get you different results. If you hold down the A-button, the weapon will automatically fire at a certain rate.  If you tap it rapidly, it will constantly fire. Not tapping it at all will automatically have the gun charge up for the next time you use it. The B-button is an alternate fire. The B-button is a more powerful weapon.

  The cool thing about the Gamecube’s R and L buttons is that are both essentially two buttons in one. They are analog but when you press in far enough there is also a digital button. the L-button is used for braking, the hard you press the more you break. Then when you get to the digital click, your vehicle will come to a really slow braking position. The R-Button is used similarly. But it is used for acceleration. The harder you press the faster you go, and then when you get to the digital click, it gives you a burst of turbo.

Look out for this one on November 5th, because I think Factor 5 has another hit on their hands. This should be a must have for anyone planning on buying a Gamecube.       


" Because of the advanced capabilities of the gamecube, there will be up to 50 spacecrafts on the screen at any given time."

"It features the destruction of the Death Star (complete with ravine bombing run and aid of millennium falcon), and the defense of Hoth (watch as your fellow Rebels run from one ravine to the other, trying to buy time for the cargo ships). "

"If you buy a gamecube, buy Rogue Squadron 2."